Translating Krug’s Usability to Edtech

I am half way through reading Steve Krug’s, Don’t Make Me Think: A Common Sense Approach to Web Usability.” First published in 2000, “Don’t Make Me Think” is a practical guide for web designers, providing advice congruent with the title. I approached the book curious if web design principles from 2000 translated to design appropriate […]

Teaching Anger Management with Game-Based EdTech

This is just too cool to spoil with a long critical analysis. I came across this video and the corresponding brief project description while doing research on GameDesk (a SoCal-based research nonprofit) for an upcoming post on a study GameDesk did on Motion Math. It seems that the goal is to teach anger management to […]

When is a Game Really a Game?

This interesting blog post by Aneesh Bhat identifies both what will make game based learning both a game and learning. Aneesh cites research that is consistent with my experience as a teacher, indicating that if there is a way to win the game without having to learn the intended material, then that is what the […]

Gaming for User Commitment

If you want your audience to be committed to your application, make them work for it.  Dan Ariely (Wired 19.07) suggests that the more effort we put into our online creation, the more committed to it we will be and consequently, the more time we will spend using the product.  He refers to Zynga’s Farmville […]