This is just too cool to spoil with a long critical analysis. I came across this video and the corresponding brief project description while doing research on GameDesk (a SoCal-based research nonprofit) for an upcoming post on a study GameDesk did on Motion Math.
It seems that the goal is to teach anger management to teens in a game environment that they can relate to. Thanks to a partnership with Wild Divine and Chizuru Games, Dojo uses biofeedback from the player’s pulse and skin conductance to present him with challenges he can only master by controlling his emotions as he plays.
I would lose every time. My heart raced just watching the guy playing the game in the video try to get away from the dungeon demon.